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Avatar clo 3d
Avatar clo 3d













avatar clo 3d
  1. AVATAR CLO 3D MANUAL
  2. AVATAR CLO 3D SOFTWARE

And that can be a lot of additional work if you were tasked with making DAZ avatars to fit clothing standards. So although DAZ has a wide selection of characters, and they have a measurement addon it is incumbent on YOU doing the rest of the work to get avatars that meet clothing standards. Yes you can make an avatar in DAZ and there is the measure-metrics toolset for tapes but what it lacks is the database of garment sized avatars, with a relatively simple editing tool to adjust those avatars to the clothing (ISO manikin standards). They are very different things in many respects. Sorry if I'm mixing up themes here, but in principle I find it difficult to create a straight/fitted skirt pattern in CLO3D, even with the standard avatar, because of the hip dip or because of the big measurement difference between waist and hip of the standard avatar. With a own and fast edited avatar I just "do not feel secure". So it sometimes ends up in eternal work on the pattern, which is my real problem - I don't know anymore if it's because of an incorrect avatar or because of the pattern itself. I have to make the darts longer and bigger time and again and take out a lot more of the width, as it has been actually calculated. If I create a straight skirt for this avatar, following a simple pattern, which always works in "reality", the fit is not good at first in CLO3D. The legs seem a bit too slim and it would be good to have a bit more bust, but when I work on it again, everything gets deformed. I'll attach a picture of the Avatar I made. What also bothers me about the female Alvanon measurements is that they all have a hip dip.īut yes please keep us informed when you create a video on the topic. It helped me to understand the mechanics behind the Avatar Editor and in general it's an interesting topic, without doubt the Avatar Editor by CLO3D is very good. Vray in CLO3D allows you to quickly jazz up those boring avatar visuals I love it's visual flexibility, a great app, and not really pushed enough.

avatar clo 3d

And make the alvanon service offering look pretty pedestrian by comparison for a digital design workflow, so for me the new CLO3D avatar editor toolset with vray render is swish.

avatar clo 3d

It's always good to see size alongside each other, as that gives the important context that it missing in most of the avatar tools where you only see one person at a time.ĬLO3D is absolutely amazing for bashing out this visual work. Hopefully that will get you closer until I have time to run of some videos. And only when you have those in place move to adjusting the leg girth, then finally the arm girth and then arm length. Then work on the HPS and crotch heights, then basic girths of bust waist hip. Try starting with getting the basic body size with the fewest measures to scale. I maybe need to do a few videos to show you how easy this is to do, but know with the right approach you can get almost any shape and size in a few minutes.

AVATAR CLO 3D MANUAL

So unfortunately there needs to be some instruction on what approach to take when making a custom avatar otherwise it can quickly become a mess as the algorithm starts to chase all manner of manual adjustments.

AVATAR CLO 3D SOFTWARE

Many people that sit outside the basic norms of 50 percentile 'average' will push the relational data to shift away from the basic fit curves, which is what also happen in Alvanon's digital software product. One very important measure to set is the torso length, which effects posture, which is governed by the HPS and the crotch. At that point (basic measures) you should start to refine the shaping, bust, waist, hips and then move onto the limb,torso sizes. That will automatically push the algorithm to search for a nearby body frame ratio from the database that statistically fits within 'norms'. So when you change height you should immediately start with choosing those body points (HPS) and scaling (in general) for the avatar as a 1st step. And body shape is governed by the 'frame' size and the relational proportions (ratios) for each limb or body part that sit in any relational database. Any database that drives human shape is driven by ergonomic rules. So that is usually the 1st error that people make. You need to take a progressive approach to shaping. One of the main issues with adjusting avatars, is that you don't leap into manually adjusting each value manually one at a time. It's quite easy to adjust the avatars into a custom size, but you need to perhaps start with the right process as there is a definite approach to take when creating custom avatar sizes.















Avatar clo 3d